I designed a fictitious exhibition that combined three of DANIEL ARSHAM'S collections; Time Dilation, Objects for Living and Snarkitecture. I am impressed by his ability to remain consistent in style throughout each new medium. I happen to also have a slight obsession with Pokémon.
Challenge: Cohesive exhibition that encompasses three separate passion projects, Time Dilation, Objects for Living and Snarkitecture
Problem: How can we showcase Arsham's way of thinking through their similarities but also their individual uniqueness?
Solution: Providing a fictitious physical space where you travel through time. Focusing on erosion, sculptures of Pokémon (made from material that turns new into the appearance of Relic's), along with art as functional furniture.
- Began with an interest, which lead to researching wayfinding that evolved into a branding guide for the exhibition ENIGMA OF TIME. The branding guide included logo, typography, color, floor plan, elevation, object label, panels and a reader rail.
- Sketches, Iterations, Illustrator, Indesign and Photoshop.